Hanging in updateShadowVolumes - 1.8
Re: Hanging in updateShadowVolumes - 1.8
the current solution means that my simulation can take 49 minutes before it starts... hardly a step forward!
Re: Hanging in updateShadowVolumes - 1.8
Irrlicht is open source project, so You can prepare a patch with a better solution.robmar wrote:the current solution means that my simulation can take 49 minutes before it starts... hardly a step forward!
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Hanging in updateShadowVolumes - 1.8
I would love to have the time to be able to do it, a nice final pass shadow renderer in HLSL and GLSL... someone must have already done that, maybe they posted a sample... somewhere... why re-invent the wheel...
Re: Hanging in updateShadowVolumes - 1.8
Shadow volumes based on HLSL/GLSL are planned for v1.9, but currently personally I have other priorities eg. OGL ES2 driver.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Hanging in updateShadowVolumes - 1.8
Okay, we all have limited resources. I had a quick look on the web and there are quite a lot of examples of shadow shaders, so I guess it won´t be too big a job once someone has the time!