vertex shader textures
Re: vertex shader textures
A version 1.8 have status "feature freezed", so it will be added for 1.9.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: vertex shader textures
so when will the devlopement of 1.9 begin?
Re: vertex shader textures
It's began some time ago. We didn't implement new features in trunk, but some things are improved like OpenGL performance, in january I should finish OGL improvements + back porting them to OGL ES1 and ES1. Also OGL ES2 should be fixed in this time. When I'll finish these tasks I'll improve ITexture intarface. What will be next? Currently idk, this is my TODO list for the next 2 months.
BTW. I already added Your patch for vertex textures support in D3D9. I didn't change setTransform method, because this feature is usefull only in shaders, so fixed pipeline stuff like a changing texture matrices shouldn't be added in my opinion, everyone can do Your own matrix calculations in a shader.
BTW. I already added Your patch for vertex textures support in D3D9. I didn't change setTransform method, because this feature is usefull only in shaders, so fixed pipeline stuff like a changing texture matrices shouldn't be added in my opinion, everyone can do Your own matrix calculations in a shader.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: vertex shader textures
i don't recall why i added this line to my patch and because my devlopement machine is dead i'll have to wait till replacement part comes in to test.
also i think there is a typo in the patch i posted as if i recal well the stages from irrlicht are from 0 to max texture -1 wich mean that it should be if (stage<4) instead of if (stage<=4) wich will bind a 5th texture in an unknow register
thanks for adding it btw
also i think there is a typo in the patch i posted as if i recal well the stages from irrlicht are from 0 to max texture -1 wich mean that it should be if (stage<4) instead of if (stage<=4) wich will bind a 5th texture in an unknow register
thanks for adding it btw
Re: vertex shader textures
good to see
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: vertex shader textures
Patch got changed again (many years later...). It's now disabled again by default (due to cost), but there is a new texture creation flag ETCF_SUPPORT_VERTEXT_TEXTURE to enable it.
Also the off-by-one bug mentioned by Granyte finally got fixed.
Also the off-by-one bug mentioned by Granyte finally got fixed.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm