Finally, a DirectX 10 video driver for Irrlicht
Re: Finally, a DirectX 10 video driver for Irrlicht
good job
wich bug do you still have in your version?
i tryed implementing occlusion culling in mine but they are not working and managed light still crashes with no explanation
wich bug do you still have in your version?
i tryed implementing occlusion culling in mine but they are not working and managed light still crashes with no explanation
Re: Finally, a DirectX 10 video driver for Irrlicht
both examples are working for me. but not sure if the light colors are right. that might be a problem of the missing materialrenderers. have you implemented them?
Re: Finally, a DirectX 10 video driver for Irrlicht
ya lots of the material are missing i implemented some aditional and was on the process of trying to implement all of them my new material file was in the "bin/win32 visual studio" folder because i was testing dx11 with my project and fetching the file two directory higher in my project didn't makle any sens.
I also implemented instancing compatible with my patch i put up.
if you put your files up i could try to implement more of the missing material
I also implemented instancing compatible with my patch i put up.
if you put your files up i could try to implement more of the missing material
Re: Finally, a DirectX 10 video driver for Irrlicht
Hi, as i promised, here is my latest version of the dx11 implementation.
Every 2d/3d stuff works fine now.
I hope that I have not forgotten anything to merge.
Patch for dx11: http://www.file-upload.net/download-683 ... patch.html
Patch for the examples: http://www.file-upload.net/download-683 ... patch.html
Edit: Patches are made with the lastest Irrlicht rev 4376.
Here is my todo list:
Bugs:
- Skybox (not sure what that caused Image: Klick)
Missing features:
- bump & parallax mapping (WIP)
- stencilShadows (WIP)
- lights
- add shader calc for all material renderer
Regards
zerochen
Every 2d/3d stuff works fine now.
I hope that I have not forgotten anything to merge.
Patch for dx11: http://www.file-upload.net/download-683 ... patch.html
Patch for the examples: http://www.file-upload.net/download-683 ... patch.html
Edit: Patches are made with the lastest Irrlicht rev 4376.
Here is my todo list:
Bugs:
- Skybox (not sure what that caused Image: Klick)
Missing features:
- bump & parallax mapping (WIP)
- stencilShadows (WIP)
- lights
- add shader calc for all material renderer
Regards
zerochen
Re: Finally, a DirectX 10 video driver for Irrlicht
i noted the skybox in my version to but i also have this in dx9 (much less noticable) so i think it's not comming from the dx11 driver but the dx11 driver only amplifies the effect
Re: Finally, a DirectX 10 video driver for Irrlicht
I saw similar issues in example 02 with other drivers when Irrlicht was compiled in debug mode. Please compile and check it in release mode.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
i compiled irrlicht in debug mode for the first time two days ago and i have yet to compile the dx11 driver in debug mode
Re: Finally, a DirectX 10 video driver for Irrlicht
yes the problem still exists in release mode too
Re: Finally, a DirectX 10 video driver for Irrlicht
A question with regard to this project: when or how will qualify this driver so it can be finally added to the engine?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Finally, a DirectX 10 video driver for Irrlicht
it would first need to be evalutated by the devs but they don't seem to be anywhere near this.
Also it seem they wanna wait until the FVF is implemented to work on this how ever the FVF mean that part of the driver will need to be rewritten again
and finaly because most of the dev are non windows devloper well we don't know when any of them will take the time to cheq it
Also it seem they wanna wait until the FVF is implemented to work on this how ever the FVF mean that part of the driver will need to be rewritten again
and finaly because most of the dev are non windows devloper well we don't know when any of them will take the time to cheq it
Re: Finally, a DirectX 10 video driver for Irrlicht
Basically up to Nadro and Hybrid (as I'm indeed not anywhere near this although I still hope to get there some day). But I think we're all using Windows regularly :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: Finally, a DirectX 10 video driver for Irrlicht
Yes, but my notebook does not offer DX10/11, so I could use that driver only with my desktop which I don't use that often anymore.
Re: Finally, a DirectX 10 video driver for Irrlicht
Most of time I use PC with support for DX10/11, so I will not have a problems with check this driver. FVF integration with a core was shifted to next Irrlicht version - 2.0. It'll be nice to see in this version both OGL3/4 and DX10/11 drivers
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
I'm looking forward to FVFs, thanks for the info
Re: Finally, a DirectX 10 video driver for Irrlicht
i'm not sure i understood you correctly because FVF has been delayed we could see this in 1.9?