How to Install

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Oster200
Posts: 60
Joined: Sun May 06, 2012 6:13 pm

How to Install

Post by Oster200 »

Ive not been creating games for a while now over 3-4 months and i totally forgot how to install this using VC++ 2008 If i could have step by step instructions that would be nice. I dont know where to go with all the dependencies or anything like that. Thanks
jaworekplay
Posts: 36
Joined: Mon Jan 23, 2012 11:14 pm
Location: Lancs, UK

Re: How to Install

Post by jaworekplay »

Oster200
Posts: 60
Joined: Sun May 06, 2012 6:13 pm

Re: How to Install

Post by Oster200 »

Okay it is up and running thanks that video helped a lot.
My next question is that i never really got into irrlicht much but what are some good types of 3d games to make to get used to irrlicht.
like in 2d breakout for using arrays, solitaire for implementing different rules, and pacman for AI, are good ones in that order. But what are good games to make in 3d?
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: How to Install

Post by hendu »

Don't start with Minecraft or a MMORPG, that much is sure ;)

It all depends on what you want to do since there's much more flexibility. Maybe something like the harry potter minigames (fly through these rings floating in air), or modeling a building and making things react (a thriller?). Making a simple FPS would be next.
LJS
Posts: 3
Joined: Sat Jan 05, 2013 7:49 pm

Re: How to Install

Post by LJS »

It's not a game you should be making. Take things step by step and build something around that.

A classic game to start with is hangman, this will make you familiar with a game loop but usually only in text.

Another classic one is Bricks so you have real-time interaction. Also you can limit it to only 2d (viewed in 3d) wich makes it a bit easier. Then later on, convert your Bricks into a 3d bricks.

Block-out, breakout or tetris, whatever, would make you familar with a 3d map.

For NPCs, just make a program that will let them run around as chickens without heads. Not a game but a big lesson. You can expand from there with flocking or tasks they should perform.

If you want to learn how to select objects (in a game) make a program wich does just that, selecting objects and ignore objects that can't be selected.

And so forth.

Then apply all the knowledge for that one game you intend to create. All (classes) you write should be as independent as possible.

Basically said, a good game to make in 3D to learn is to analize the problem you face and make something around that problem. Wether it ends up as a game or not, as long as it solves the problem you are advancing.
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