hi
i have a mesh that has rigged with blendshapes.
i want to import this mesh in irrlicht engine and animate mesh with blendshapes.
can any one tell me how should i export my mesh and how can i animate it?
Animating mesh with blendshapes
Re: Animating mesh with blendshapes
Irrlicht doesn't support blendshapes natively. You could try to program them.
Well, not exactly, it does support a kind of blendshapes, but they aren't as flexible as the common ones, you could export your meshes into MD2/3 quake formats. Those morphed meshes are supported, but i don't know to what extent they will serve you well.
Well, not exactly, it does support a kind of blendshapes, but they aren't as flexible as the common ones, you could export your meshes into MD2/3 quake formats. Those morphed meshes are supported, but i don't know to what extent they will serve you well.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt