Good work Pera!
I would like to add a graphical frontend for scripting over LUA for IRB (much much later when the app have the basic features working, we will keep using LUA as base scripting for a while), but using a similar interface workflow as KISMET.
Here is a pic showing that. Will have to know how to draw those wires, before attempting to implement...
Your way of doing is good as it keep it simple to the user to create interaction. This is really similar of what I've been using on Source SDK (Hammer):
PIC here:
Dwarven Gold
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Re: Dwarven Gold
Finished string internationalization. All hardcoded strings moved to string resource xml file. User can chose language on startup and everything will be translated. After game is finished, I will ask irrlicht community to help me translate these string files to many languages.
I also added simple main menu. Here you can choose language and resolution on startup:
And 3d modeler Isoprog joined the project and here is sneak preview on one of the levels:
Next task: Intro Movie.
I also added simple main menu. Here you can choose language and resolution on startup:
And 3d modeler Isoprog joined the project and here is sneak preview on one of the levels:
Next task: Intro Movie.
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Re: Dwarven Gold
Nice! The lighting look good in the screenshot!
Re: Dwarven Gold
Here are some early pictures of first level, still not finished:
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Re: Dwarven Gold
Looking good.
I really like your bridge.
I really like your bridge.
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Re: Dwarven Gold
Nice! What are the "tiles" in the river bed? Can you "draw" this in the editor or you load elements that are already modeled?
Re: Dwarven Gold
oh no, that is just editor grid like in this picture: https://lh4.googleusercontent.com/-HgCZ ... lights.jpg
water scene node is one big chunk of surface that I lower under grass.
water scene node is one big chunk of surface that I lower under grass.