Build A World - new massive game, using Irrlicht

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sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

above water looking almost straight down... shark passes quickly by ...

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chronologicaldot
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Re: Build A World - new massive game, using Irrlicht

Post by chronologicaldot »

*drooling* Nice...

I like your tree reflections in the water, but I'd like to see the actual tree to see how it compares with the reflection. Is it too early to ask for a pic?
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

thousands of stars blinking / reflecting in the waves... at night... as the shark swims by ...

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chronologicaldot
Competition winner
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Re: Build A World - new massive game, using Irrlicht

Post by chronologicaldot »

Maybe it's just my monitor, but it's hard to see much in that image.
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

the whole point of it... we cant actually show you... THE GAME yet
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

walking in shallow waters... looking down...

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sodandk
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Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Build A World features 15 tracks from the english group 'Eat Static'.
They also deliver high quality soundeffects.

this is the mainscore: http://www.youtube.com/watch?v=ffVyxsxMCZo

enjoy ...
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

and Eat Static at work... this tune is also featured in the game

http://www.youtube.com/watch?v=gd26eRxx7gQ

:-)
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

2 more water shots... and then no more :mrgreen:

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devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

working on a lightmapper which decreases level loading times by 50%
holocronweaver
Posts: 4
Joined: Wed Feb 06, 2013 7:17 pm

Re: Build A World - new massive game, using Irrlicht

Post by holocronweaver »

Lots of teasing. Not a whole lot of appeasing. Show some love! Give a date, specifics on what the game is about, ETA to release, something!
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Preview website is up: http://www.buildaworld.net/

and 2 shark teaser demos, watch in HD !

http://www.youtube.com/watch?v=HdnTgDasQrs

http://www.youtube.com/watch?v=b_7GcYtdmsM

lots of stuff is ready, more demos soon :-)
holocronweaver
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Joined: Wed Feb 06, 2013 7:17 pm

Re: Build A World - new massive game, using Irrlicht

Post by holocronweaver »

I picked the right day to ask, apparently. Very excited to learn more! Are you using PolyVox for your voxel engine, or is this something custom?
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

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