deepMesh is a primitive-based 3D model editor made with Irrlicht. It includes all the usual lathe/extrude/modifiers you'd expect from a modeller, a built-in uv-mapper, easy texture painting, lightmapper, key-frame animation, scene editor and support for over 20 model formats.
Because it uses the Irrlicht material system, you won't have to jump through hoops to get your models 1:1 into Irrlicht, and the deepMesh model format (.dpm) is fully documented and easy to load into whatever language or engine.
Might be worth a look if you find the likes of Blender too hard to learn, or as an additional tool for your projects.
- Primitive-based modelling with over 28 primitive types
- Create and edit models from scratch with the vertex editor and mesh builder
- Import support for 20 model formats, (including .x, .3ds, .b3d, .obj, ogre .mesh, collada and irrlicht)
- Export support for .x, .3ds, .b3d, irrlicht .irrmesh, ogre .xml, .smd, luxrender, .obj, .stl and .ply
- The deepMesh model format provides deep control of animated or static models
- Material editor allows direct painting of faces with up to 4 texture-layers per material
- Powerful mesh modifiers and editing tools
- Boolean operations (CSG) for carving complex shapes from primitives
- Integrated UV Mapper with a range of auto-unwrap and manual editing tools
- Mesh optimization tools for welding, polygon reduction and cleanup
- Support for keyframe animation, bones (skinning) and hierarchical animation
- Integrated direct-illumination lightmapper
- Write scripts to automate modelling tasks with deepScript
- Now includes deepScene tools fully integrated into deepMesh editor
- Illustrated user-manual covers over 50 topics with step-by-step tutorials
- Free updates for life
deepMesh Website: http://www.deepmesh3d.com/
Developer Blog: http://www.deepmesh3d.com/blog/
Demo Download: http://www.deepmesh3d.com/download.php
50% Discount code for Irrlicht users: IRRLICHTDM50 (expires 7th feb)
Development is ongoing, and loads of new features are on the way, so feel free to throw any ideas, feedback, feature requests etc.. my way for the next version.