Build A World - new massive game, using Irrlicht

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sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

demolition of a house :mrgreen:

http://www.youtube.com/watch?v=c_G64vrzqxE

smoke trails and blast coming next week
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

texture bleeding ... where ?

as deVsh says: "no bleeding has a right to occur"

:lol:
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

chronologicaldot
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Re: Build A World - new massive game, using Irrlicht

Post by chronologicaldot »

Wow - Nice job, guys!
Poor house. Guess it's easy enough to build another one.
Cube_
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Re: Build A World - new massive game, using Irrlicht

Post by Cube_ »

*SQUEE!!!*
I LOVE WHERE THIS IS GOING!
"this is not the bottleneck you are looking for"
user-r3
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Joined: Tue Dec 07, 2010 4:09 pm

Re: Build A World - new massive game, using Irrlicht

Post by user-r3 »

As you don't reply on my comment on one of your videos (and it got reported as spam -.-) I'll just leave a reply here:

this is awesome. I'm definitely looking forward to playing this!

My question was: is it going to be only about building, or will there be a ... crafting and mining component... survival... adventure (*cough* minecrafty *cough* :mrgreen: )

Anyway, great work!

user-r3
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

crafting - a.k.a. resource conversion... yes

But PvP will be prominent
rubenwardy
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Re: Build A World - new massive game, using Irrlicht

Post by rubenwardy »

What are you releasing this as?

Propitiatory, Freeware or Opensource?
Last edited by rubenwardy on Wed Feb 13, 2013 4:47 pm, edited 1 time in total.
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

the game will be released as a AAA propitiatory game for a number of platforms.

but we will 'give back' some selected functions, and add them to irrlicht for general use as opensource.
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

Most notably extensions to irrlixht:

Render target blitting
3d textures
2d texture arrays
Tessellation shaders
Asynchronous texture data transfer
------stuff I'll implement during the next fe months--------
Compute shaders
Possibly OpenCL interop
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

and we hit nordic ign.com http://dk.ign.com/feature/822/build-a-w ... -minecraft
with a preview news article...

international version coming soon :mrgreen:
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

first sneak at realtime Particle Shadowing 8)

Image

Image
RdR
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Re: Build A World - new massive game, using Irrlicht

Post by RdR »

Very nice screenshots and videos guys!
Hope you will contribute some features back to the Irrlicht community and/or engine
polylux
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Re: Build A World - new massive game, using Irrlicht

Post by polylux »

... such as easy-to-use hardware instancing ;)
beer->setMotivationCallback(this);
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