Animations are very bad

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Christi258
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Joined: Wed Feb 06, 2013 12:11 pm

Animations are very bad

Post by Christi258 »

Hy everyone and sorry for my bad english,
I export DirectX Files (.x) from Blender 2.64, but the animations are very bad. Some things even move a little bit.
What am I actually doing wrong?
Christi258
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Re: Animations are very bad

Post by Cube_ »

how... helpful.
Please post more information (Export settings and anything else of relevance), and if possible the original .blend and the exported .x model and I can have a look at it.
"this is not the bottleneck you are looking for"
CuteAlien
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Re: Animations are very bad

Post by CuteAlien »

Welcome to the forum. And yes - we really need more information before we can help.
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Christi258
Posts: 62
Joined: Wed Feb 06, 2013 12:11 pm

Re: Animations are very bad

Post by Christi258 »

Export Settings:
http://img405.imageshack.us/img405/9642/exportl.jpg
How can i upload the blend and or the exported .x?
christianclavet
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Re: Animations are very bad

Post by christianclavet »

Hi, Check how you enter the framerate in Irrlicht. if you defined 30 FPS, you must enter 300.
This only apply to .X models. That would explain why the movement was very slow.
Christi258
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Joined: Wed Feb 06, 2013 12:11 pm

Re: Animations are very bad

Post by Christi258 »

No sorry, that doesn't change anything. The problem is, I use MakeHuman to create people, then I export it for blender. I do the animations with blender but Irrlicht transpose them false. The knee is very strange and the left tight doesn't move.
christianclavet
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Re: Animations are very bad

Post by christianclavet »

Hi, Ok. This is surely a skinning problem on the model. Are you sure it's skinned properly? (ajusted the vertices weight influences for the bones)
Is the model animate correctly in Blender and you have only the problem when exporting?
If this only apply when you export the model, then probably you used "modifiers" in Blender and need to apply them before exporting. Check here: http://irrlicht.sourceforge.net/forum/v ... 18&t=47747
Christi258
Posts: 62
Joined: Wed Feb 06, 2013 12:11 pm

Re: Animations are very bad

Post by Christi258 »

Hi,
The model is animate correctly in blender. The problem appears only when it is exported. But I don't know, how to use the modifiers.
Could you help me, please?
CuteAlien
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Re: Animations are very bad

Post by CuteAlien »

Modifiers have an "apply" button in Blender. If you used those you have to click apply before exporting. For uploading find a free file hosting service - there's a bunch of those on the net (I never used them so can't tell which one to recommend). Or maybe you have some website at your provider already where you can do that.
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Isoprog
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Re: Animations are very bad

Post by Isoprog »

Hi,
Check your vertex weight properly. Sometime it does not show any problem in blender even if no weight is painted. If you have no problem, you can upload your model.
Christi258
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Joined: Wed Feb 06, 2013 12:11 pm

Re: Animations are very bad

Post by Christi258 »

The modifiers are already applied.
Here is the link for the files, i don't know what to do anymore:
http://www.uploadarea.de/upload/tdifvxn ... rsjwx.html
Isoprog
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Re: Animations are very bad

Post by Isoprog »

After loading x model it seems like right upper leg is not influenced by weight paint, but looking at exported b3d file it seems like weight is working well. I don't work with constraint, so I don't think I will be able to help you here. You should ask kira on dbpro forum.

Regards.
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