Animator/Client prediction Help
Animator/Client prediction Help
I am using some code lifted from one of the spline animators, but the Points are driven from network position updates. I seem to be having an issue when a player stays still for a bit, the network driven players seem to bounce around oddly in place. I think i need to remove points from the animator once they have been used, but not sure if that is correct. Is it possible to dynamically add points to a spline or do you need to know all points ahead of time? Any input or help would be appreciated.