decreasing fps... how to increase frame per second

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
inadilemma
Posts: 10
Joined: Sun Nov 28, 2004 7:47 pm
Location: Bangladesh

decreasing fps... how to increase frame per second

Post by inadilemma »

i have designed a small level of my game.(the level consists of a bulding of 24000 poly,about 30 of low poly 3ds model and 10 md2 animations)

but when i created a meta triangle selector and made my FPS camera collide with all these things frame per second decreased to 3/4 fps.

though i haven't use even a single dynamic light why this happened?

any suggestions?
Shongshoptok
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

Post by DarkWhoppy »

Your hardware? lol.. 24,000 polys is more than it seems. And if you add the textures.. which takes a good bit of memory if they're large, that will slow the framerate. Like I have a model thats 4,000 polys that runs at 60 FPS until I apply the texture, then it drops 5 or so FPS.

There should be information about increasing framerate somewhere on the net. Check GameDev.net
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

The collision detection in Irrlicht is not nearly up to par.

Look into integrating a Physics engine, such as ODE or Newton into your applicaiton.
inadilemma
Posts: 10
Joined: Sun Nov 28, 2004 7:47 pm
Location: Bangladesh

Post by inadilemma »

thanx to u all

i m trying to intigrate newton .

my hardware:

P-3 833Mhz, 256 MB SD RAM,64 MB Radeon
Shongshoptok
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

I've just implemented Newton into my game with Irrlicht, if you have any questions, PM me or ask here.
inadilemma
Posts: 10
Joined: Sun Nov 28, 2004 7:47 pm
Location: Bangladesh

Post by inadilemma »

with newton taking over the collision detection still fps is below 15

frustrating for me
Shongshoptok
inadilemma
Posts: 10
Joined: Sun Nov 28, 2004 7:47 pm
Location: Bangladesh

Post by inadilemma »

with newton taking over the collision detection still fps is below 15

frustrating for me
the texture resolutions are no greater than 256*256*16
Shongshoptok
Masdus
Posts: 186
Joined: Tue Aug 26, 2003 1:13 pm
Location: Australia

Post by Masdus »

24000 polys seems like alot for a 64 MB card. Are you using any LOD
Post Reply