Finally, a DirectX 10 video driver for Irrlicht

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etreum79
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Joined: Sun Feb 24, 2013 3:56 pm

Re: Finally, a DirectX 10 video driver for Irrlicht

Post by etreum79 »

Ok thanks for the replies,

Everything was solved dx dll missing, all examples work .. :D

regards
Nadro
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Nadro »

zerochen wrote:i added a postbuild step with the lastest patch that cares about the file. it copies the file to the bin folder. haven't you added this part of patch?
You're right, I forgot apply changes to project file. I'll fix it in next commit :)
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zerochen
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by zerochen »

next update:

update.patch

changes:
- implemented fvf
- improved error handling

known issues / still missing:
- red/blue channel swap of rtt textures (example 13)
- transparent blending (example 10)
- stencil shadows (example 8)
- general light improvements (example 20)
- multi shader support (example 11)
Nadro
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Nadro »

Great info! Now we have unified all common drivers :)

Patch merged with SVN (at this time I didn't forget about irrlicht project file^^).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

wow you mad eit FVF compatible nice job i can,t wait till i have a new machine to take a look at what you have donne and start helping again
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

Alright I might be able to work on this now that I have somewhat of a development capable machine


So what are the remaining issues
zerochen
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by zerochen »

good to hear. i didnt change anything since my last update.
zerochen wrote: known issues / still missing:
- red/blue channel swap of rtt textures (example 13)
- transparent blending (example 10)
- stencil shadows (example 8)
- general light improvements (example 20)
- multi shader support (example 11)
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

Gtfo
hybrid
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by hybrid »

Just don't feed the trools, they will go away ;-) If everything works out fine, devsh will soon concentrate on his project thread, so please just keep the topic focused on the new driver and development. Thanks :-)
Mel
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Mel »

The project files for Visual Studio Express 2010 don't include the sources needed for the DX11 driver compilation. I can manually add them, though, but it could be better if they were already included on the branch :)

Also, i have experimented and got satisfactory results creating the SPHERE_MAP shader, and the REFLECTION_MAP should come after soon enough. For the programmable pipelines could be a good idea that the users could replace the fixed pipeline shader with custom ones :). That way, the whole looks of the engine could change according to the needs of the users
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Mel
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Mel »

And got them working :)

Image

Don't pay attention to the low FPS, it is due that it is compiled on Debug mode, on Release it reaches the expected speeds
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

That looks pretty sweet is the transparent material blending bug also fixed?
Mel
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Mel »

Sadly no, i have only fixed the shaders. What is the transparent material problem?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

There was a conflict with the z sorting
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