The changes we made in 1.7.3 were :
Code: Select all
// In IImge.h line 58 :
//! Luminosity -- declare the ECF_LUMINANCE type
ECF_LUMINANCE,
// line 173
case ECF_LUMINANCE:
return 8;
// line 192
case ECF_LUMINANCE:
Code: Select all
// In CD3D9Texture.cpp line 290
case ECF_LUMINANCE:
format = D3DFMT_L8; break;
// line 301
if (image->getColorFormat()==ECF_LUMINANCE)
format = D3DFMT_L8;
Code: Select all
// In COpenGLTexture.cpp line 107
if (image->getColorFormat()==ECF_LUMINANCE)
format = D3DFMT_L8;
// line 235
case ECF_LUMINANCE:
colorformat = GL_LUMINANCE;
return GL_LUMINANCE;
You help would be greatly appreciated. We hope you see the benefits to those which need 8 bit support.
Thanks