Terrain LOD. Does nothing?

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polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: Terrain LOD. Does nothing?

Post by polylux »

suliman wrote:true. But often when i ask something i dont understand im (sometimes rudely) refered to the API (...)
If that relates to my post and it occurred harsh to you I truely apologize. I quite often spend some time on the forums helping out fellow irrlichters as a good and polite community should always do.
In your case I guess you mixed an API documentation with a "Principle of Computer Graphics" book.

As your question reveals:
I try many combinations like

terrain->getMaterial(0).setFlag(AnisotropicFilter,true);
terrain->getMaterial(0).AnisotropicFilter=true;
terrain->getMaterial(0).AnisotropicFiltering=true;
You were - in that particular case - asking of how to use the API right and hence got linked by me to the respective parts of it.

Hope I could help you anyway.
Cheers,
p.
beer->setMotivationCallback(this);
suliman
Posts: 379
Joined: Sat Sep 23, 2006 2:06 pm

Re: Terrain LOD. Does nothing?

Post by suliman »

not to worry, polylux, you didnt come off as rude at all.

But in general i do sustain my remark that the API is overly hard to penetrate for someone new to 3d graphics programing. It is in a standard format i guess for an API, but many users new to 3d search for a easy to use engine and find irrlicht.

We will see if a more newbie-friendly manual emerges, until then i will continue to try to get my explanations from the forums and tutorials.

Thank you for your help
Erik
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