Not exactly, he means that you can provide a list of vertices and indices to draw primitives in 2D, i.e., lists of flat triangles. What my function does is to build that list of triangles, so it only needs to be updated to be completely driver independant, and with a single path. I like much more that way. Thanks Hybrid! Not obstant, unlike the 2D draw primitive list, this funtion works on the software drivers too... unless the documentation is outdated..
By the way, i don't understand at all what happens with the boards, i tried to edit my posts, but it never worked, so i tried deleting the post and writting it again, and then, it appears twice... sincerely, i don't get it
edit: tested. The rendering doesn't get filtered, and doesn't work on the software drivers, none of them. i get a black screen.
This is Open GL using the draw2DprimitiveList
This is Burnings video using my setup.
but the changes are fairly simple.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt