First of all, thanks for such a powerful engine, guys, you rock!

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I have a "little" problem with quake3 shaders, namely:
The problem with lightning on BSP was solved "some" time ago, I can't remember exactly, but as far as I know shaders were not.
I've "attached" the dynamic light to my camera position, when I move, the dynamic light moves with me.
Here's the proof (q3dm6 map loaded from Quake III Arena game):
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Material types (with lightning set to true):
BSP and Q3ShaderNode: EMT_LIGHTMAP_LIGHTNING_M4 - problem: BSP receives dynamic light, shaders don't
And the second one:
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Material types (with lightning set to true):
BSP: EMT_LIGHTMAP_ADD, Q3ShaderNode: EMT_LIGHTMAP_LIGHTNING_M4 - problem: BSP untouched (only with added some more light), shaders don't receive dynamic lights.
I tried many different solutions found on this forum and for about 3 days I can't find real solution for that problem. Is this Irrlicht's problem, or just me doing something wrong? Can somebody point me to the right direction?
Thanks in advance, David.