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smgr->setAmbientLight(video::SColor(255,255,255,255));
If yes, what would be the best way to acchieve an appropriate light behavior for a strategy game?
I wan't to have constant light over the whole scene, like in all common strategy games
But I cannot use
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node->setMaterialFlag(EMF_LIGHTING, false);
Help would be much apreciated
Best regards
Ritti