I'm developing a mobile game with irrlicht and I'm wondering if it's possible to do cheap fast shadows in it.
Something like this for example:
Just a simple texture rendered below the character.
Since stencil shadows are very taxing (at least on the irrlicht port I'm using). and realtime shadow maps are out of the question of course, because we're talking mobile here.
Of course. Such fake blobs are very cheap and easy to do, and there are infinite ways to do so.
One way would be to render a black sphere at the character's feet, right before rendering the character. If your char can jump, you'll also need to raycast it to the terrain, otherwise just use the feet position. (The sphere would use inverted face culling & depth test)