http://www.youtube.com/watch?v=JVainTIs_08
A MMO in development on top of Unigine. The video shows very nice weather and daylight transitions. Grass and rain are pretty too.
Interesting 3D images and videos (Not necesarilly Irrlicht)
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Re: Interesting 3D images and videos (Not necesarilly Irrlic
nice.
"this is not the bottleneck you are looking for"
Re: Interesting 3D images and videos (Not necesarilly Irrlic
New screenies from Unigine Valley.
Re: Interesting 3D images and videos (Not necesarilly Irrlic
And now i come to this thread and disgrace it with my own deferred shading experiments ^^U This is only rendermonkey (hence, i am reluctant to show it elsewhere) But the pass to Irrlicht is inmediate, or at least, the shaders go unchanged.
I leave the link so the boards aren't deformed
http://i47.tinypic.com/71r70y.jpg
And a short video. I recorded it at 1600x900, so i couldn't keep the quality, or else the upload would take too long for me to wait.
http://www.youtube.com/watch?v=BglYG17DGD4
Features:
-Deferred shading. Multiple lights are posible via extra renderpasses
-Deferred VSM. The shadows are calculated using the GBuffer information,
-Ambient Occlusion.
-Forward rendering for alpha blended objects.
-Sphere Reflections. They are disabled on the video, but they are posible, as a postproduction effect.
I leave the link so the boards aren't deformed
http://i47.tinypic.com/71r70y.jpg
And a short video. I recorded it at 1600x900, so i couldn't keep the quality, or else the upload would take too long for me to wait.
http://www.youtube.com/watch?v=BglYG17DGD4
Features:
-Deferred shading. Multiple lights are posible via extra renderpasses
-Deferred VSM. The shadows are calculated using the GBuffer information,
-Ambient Occlusion.
-Forward rendering for alpha blended objects.
-Sphere Reflections. They are disabled on the video, but they are posible, as a postproduction effect.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Interesting 3D images and videos (Not necesarilly Irrlic
use the Gbuffer to trim your PSSM or CSM frustum
Re: Interesting 3D images and videos (Not necesarilly Irrlic
What i like of the GBuffer is the inmense flexibility it allows for any effect to be performed, as oposed to the forward rendering, the only drawback, as it is always stated, is the lack of alpha blending and multisampling.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Interesting 3D images and videos (Not necesarilly Irrlic
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!