Calling draw2DImage on a texture gotten by rendering to texture (example 13) produces mirrored texture.
Code: https://gist.github.com/xyzz/f5a720b0bbe4a2b2cda6 (should compile for both Android and PC)
PC: http://i.imgur.com/zVHJwoA.png
Android: http://i.imgur.com/TenRlC1.png (there's some screenshot glitch not related to Irrlicht but you get the idea)
[ogles/android?] draw2DImage draws texture mirrored
Re: [ogles/android?] draw2DImage draws texture mirrored
This seems to be "fixed" if I make isRTT in draw2DImage false no matter what texture->isRenderTarget() returns.