OPENGL ES version fails to compile for iOS
OPENGL ES version fails to compile for iOS
I downloaded gles branch of irrlicht r4658 and tried to compile the version for iOS. The xcode build fails to compile with missing .h files and fixing that bring in more errors. There seems to lots of recent changes which should have broken something. Let me know if someone is working on this.
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Re: OPENGL ES version fails to compile for iOS
Just before christmas it was working, at least as far as I know. But Nadro is using this version all the time, so he should know what is missing.
Re: OPENGL ES version fails to compile for iOS
It fails since commits related to new context manager (EAGL is still missing) and it's known bug, please use older revision (~5-8 commits back). EAGL and context manager for OSX will be implemented soon, currently I'm working with some tasks related to shader-pipeline branch and OGL redesign in ogl-es branch (I'm testing GLX context manager provided by Hybrid). Give me ~2 weeks
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: OPENGL ES version fails to compile for iOS
'm new member and I have some bug fix and updates that I want to share in the ogl-es branch.
Do you want me to send you the files that I modified?
Also, I have problems that I couldn't solve,
I check the code of COGLES2FixedPipelineRenderer, but could not find the problem.
If I use EDT_OGLES1 Materials are not rendered properly.
If I use EDT_OGLES2, Light are not rendered properly.
Do you have any suggestion?
Do you want me to send you the files that I modified?
Also, I have problems that I couldn't solve,
I check the code of COGLES2FixedPipelineRenderer, but could not find the problem.
If I use EDT_OGLES1 Materials are not rendered properly.
If I use EDT_OGLES2, Light are not rendered properly.
Do you have any suggestion?
Re: OPENGL ES version fails to compile for iOS
You can submit patch on tracker. You should put more info problems with materials in ogles1. ogles2 doesn't have built-in shaders related to lighting yet, thats why it doesn't work, however you can prepare your own shader.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: OPENGL ES version fails to compile for iOS
I'm trying to create a Ticket but I keep getting a message "You are already logged-in to a SourceForge account."
any idea?
can I email it yo you?
any idea?
can I email it yo you?