Hello,
I've a problem and i need your help to solve him ...
I've created a .b3d sphere wich is just animated with a scale keyFrame and a rotation KeyFrame . But when i try to use it with irrlicht ... no animations are played ... It work when i use the ninja.b3d instead of my b3d model ... Have i to do something special in blender to export for irrlicht in b3d ?
Thanks a lot !
PS : sorry for my english :/
Have a nice day
Parcollet Titouan
CERI Avignon France
B3D not animated, but why ??
Re: B3D not animated, but why ??
I don't know which b3d exporter you used. But the one from the SuperTuxKart people seems to work well: https://sourceforge.net/p/supertuxkart/ ... lender_25/
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: B3D not animated, but why ??
Thank but it still doesn't work :/
There is my .blend sphere
https://sourceforge.net/projects/bigspl ... rce=navbar
Thank,
There is my .blend sphere
https://sourceforge.net/projects/bigspl ... rce=navbar
Thank,
Re: B3D not animated, but why ??
If you make morph-animation (like that your file's ball), export to .md2 / .md3.
If you use armatures/bones and make skeletal animation, then export to .b3d.
If you use armatures/bones and make skeletal animation, then export to .b3d.