Anyone got an idea what E_BONE_ANIMATION_MODE is about?
Anyone got an idea what E_BONE_ANIMATION_MODE is about?
Just tried to help someone in the chat with the animation system and run into this. It looks like IBoneSceneNode::setAnimationMode and getAnimationMode only does set a variable - which is never used anywhere. Or am I missing something and there is some use to this?
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Anyone got an idea what E_BONE_ANIMATION_MODE is about?
not used in irrlicht, maybe allows for select in future different animation modes (matrix palettes, dual quaternions, morphing etc.) good fit for shader pipeline
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