user-r3 wrote:- Should rendering to texture work? If yes I probably have to find out what to change
Rather than creating and setting the render target texture yourself, you have to let irrRenderer do the work:
http://www.fi.muni.cz/~xkrupick/irr/doc ... 977af08cf3 . Though I have to admit, I haven't tested this very much
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I think there should be a better way of handling this (on my end).
user-r3 wrote:- Should shininess and other material settings have an influence on the output? If yes - they don't, if not, do you plan on adding this?
Indeed, shininess has no effect right now. All the material parameters you can change are described here:
http://www.fi.muni.cz/~xkrupick/irr/doc ... rials.html . For example, Param1 affects the detail map repeat for the DetailMap material.
user-r3 wrote:- Is antialiasing supported yet?
As with all deferred rendering pipelines, antialiasing has to be applied as a post-processing effect (FXAA etc.). As you can see, I dropped the post-processing from irrRenderer... so either use somebody else's post-processing, write your own, or wait an undisclosed amount of time for my post processing (seems to be the least advisable choice here / EDIT: ok i'm working on the post processing now, no promises though
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).