i.e. open up tutorial 4 and replace the line that makes the camera with this:
Code: Select all
scene::ICameraSceneNode* camera = 0;
camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 100.0f);
camera->setPosition(core::vector3df(10, 10, 10));
then change addCameraSceneNodeFPS to addCameraSceneNodeMaya and although the position you're setting remains the same, the camera stays at its default position
there's also a bug with zooming with the maya camera that is harder to describe but sometimes it refuses to let you zoom in, just bouncing back after a small movement.. my guess is it relates to the if (nZoom < 0) conditionals in CCameraMayaSceneNode.cpp, but I haven't gone through all of that to see what exactly the problem is yet