Simple patch that allows initializing a FB device based engine using OpenGL ES 1. Tested on an i.MX6 evaluation kit, it builds and runs without crashing but nothing is displayed on the screen. Will investigate on my board as it might be related to the i.MX6 GPU OpenGL ES 1 implementation.
Feel free to try it out on similar platforms and provide feedback. Once I fix it on the i.MX- platform, I'll post appropriate patches.
Filed under ticket #287 on the ogles branch.
Patch for adding support for OpenGL ES 1 on FB devices
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