I've started the "big project of my life", and I want to create a HUD for it first, because I'm good at these graphics, and I've done something like this before, but not for an irrlicht game. The reason I want to create the HUD first is that I don't want to get disappointed on the first days of the development, as far as I know myself, I will often get scared of the long codes and files I will have to control, so I just want to start with the "easy" one.
I've already tried out things in the example files, but I think I've misunderstood something in the codes, since this is my first "meeting" with irrlicht and the game developer-world. I'm fine with C++, I've just never used a game engine with it before.
I would like to create something like this (it's just a sketch):

The "splats" are just placeholders for the final icons, of course. On the top will be the "shield" and "energy" values, with icons next to them. The green square will be the announcer's portrait, I want it to be shown only when they are actually speaking. On the bottom of the screen would be the "ability" icons, and a portrait of the character will replace the red splat next to the white abilities.
So what would you recommend? How should I start it? Which tutorials or code snippets should I take a look at? Or do you have any special comments that you would like to tell me, any experience about the HUD?


