I've exported a model from 3DS Max using the COLLADA exporter provided with 3DS Max 2014. Upon loading the model into Irrlicht the console is telling me it cannot find the texture's when they are present in the .exe's folder, here's the output:

It starts to look in the correct path for the texture file but then once it hit's the folder where the application.exe is located it tries to go to the original location of the texture file when it was used in 3ds max, basically it's merging two file paths together which obviously wont work.
"C:/Users/Kyle/Documents/Visual Studio 2013/Projects/SmallScale/Release/"
at this point it should then continue the file path to something like "GD_pavers_0002.jpg" however it sticks the original location of the .jpg onto the file path with the "file://" protocol