Deferred Lighting on the iPhone

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Adversus
Posts: 128
Joined: Sun Oct 05, 2008 10:58 pm
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Deferred Lighting on the iPhone

Post by Adversus »

Has anyone got this working?

And would it be a huge job to port something like irrRenderer to the iPhone?

Sorry I'm not really up to speed with all the latest irrlicht developments so I don't really know the status of these things.
Nadro
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Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Deferred Lighting on the iPhone

Post by Nadro »

Efficient Deferred Shading need OGL ES3.0 (only iPhone 5S support it), but Irrlicht doesn't provide this driver yet.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Adversus
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Re: Deferred Lighting on the iPhone

Post by Adversus »

Does Unreal not use Deferred Shading on the iPhone or does it just fall back to lightmaps?
Adversus
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Joined: Sun Oct 05, 2008 10:58 pm
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Re: Deferred Lighting on the iPhone

Post by Adversus »

I've just Googled. So in case anyone else wondered this.

No it doesn't, just forward rendering. In fact it seems like it doesn't even support shadows at all.

Thanks Nadro.
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