The fighting system of game continues and develops the principles from Caesar III. Legions of soldiers can be sent to any point of the card, but don't submit to direct instructions of the player, and work independently. Depending on a situation soldiers can recede or be reformed for the best interaction.
The agriculture, extraction and production of goods will demand adjustment of production chains and if the necessary goods can't be got in the city, your trade partner can always sell it to you using land or maritime trade routes.
Features:
+ loading maps from original Caesar III.
+ save\load game state
+ create\destroy buildings and construction
+ constructions influence on desirability around
+ migration(in/out) of citizens
+ warehouses and granaries for storage of goods and products
+ damages\fires of buildings
+ entertainment constructions (theaters, collisions and B'day)
+ imperial trade network with the computer-cities
+ fishing, agriculture, extraction
+ Information layers for city states
+ prefects, engineers, trainee, soldiers and other
+ advisers
+ employments simulation
+ houses grow depending conditions around
+ health care and water supply
+ military buildings and war action
Support OS
Linux, Windows, Haiku, MacOSX, AndroidTab
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