SkyDome is not working

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specialdune
Posts: 2
Joined: Tue Sep 02, 2014 7:33 am

SkyDome is not working

Post by specialdune »

Hi there,

I need to get a SkyDome rather then a SkyBox.
We implemented SkyBox via CopperCube so it was build in the XML .irr file and worked pretty well.

But now we need a SkyDome and CopperCube can't do that for us. Best would be the xml schema for the SkyDome node, but i can't find any schema online.
I tried following:

Code: Select all

 
smgr->addSkyDomeSceneNode(driver->getTexture("../media/textures/skydome.png"), 16, 8, 0.9f, 2.0f, 1000.f, 0, -1);
 
but i did not work. The resulted node is NOT null and the texture could be loaded. Far Clipping Plane is more then 1000.
What do I have to do further? Is there any way to get the xml schema for this type of Node?
LunaRebirth
Posts: 386
Joined: Sun May 11, 2014 12:13 am

Re: SkyDome is not working

Post by LunaRebirth »

I'm not exactly the best person to help you, and I don't know your exact problem.
But here's what my skyDome looks like, and it works..

Code: Select all

scene::ISceneNode* skydome=smgr->addSkyDomeSceneNode(driver->getTexture("../../media/skydome.jpg"),16,8,0.95f,2.0f);
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