Trading musics, ambient and SFX for models

About finding textures, models, soundeffects, music and whatever else your game needs. Can contain advertisements from websites selling that stuff.
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Eventide
Posts: 23
Joined: Fri Jul 19, 2013 4:46 am

Trading musics, ambient and SFX for models

Post by Eventide »

Self-explanatory title.

each 10 second music/ambient loop = 1 armor, helmet, shield, boot, glove or weapon(fantasy medieval pls)
each 2 SFX = 1 armor, helmet, shield, boot, glove or weapon(fantasy medieval pls)

Full set = full pack containing:
12 10 seconds loops

Music, ambient and SFX file format will always be WAV, the models file format must be OBJ

You also must give original files from the program you worked on, for security reasons, I'll do the same

Time limit for order->exchange is 1 week, 1 month for full sets(counted from when the order is accepted and not from the posting time)

Place for uploading can be discussed


I WILL ONLY ACCEPT ONE ORDER AT A TIME
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