Does anyone have bullet working with Irrlicht.

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The_Glitch
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Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Does anyone have bullet working with Irrlicht.

Post by The_Glitch »

I know this may not be the proper section or even a legit topic. I'm trying to save a little time or speed up time on a project. So I'd thought I'd ask the community If anyone has bullet physics working with Irrlicht 1.8. I'm not looking for anything really advanced like ragdolls and such at the moment. Just the basics. Thanks

College classes have taken most of my free time :/
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Re: Does anyone have bullet working with Irrlicht.

Post by mongoose7 »

You've tried irrBullet?
The_Glitch
Competition winner
Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: Does anyone have bullet working with Irrlicht.

Post by The_Glitch »

Not lately I thought it needed a lot of updating to even work with the latest versions of Irrlicht.
polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: Does anyone have bullet working with Irrlicht.

Post by polylux »

Maybe irrDynamics is of help? Supports only basic functions for now.
beer->setMotivationCallback(this);
The_Glitch
Competition winner
Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: Does anyone have bullet working with Irrlicht.

Post by The_Glitch »

Alright I'll check into both of them hopefully irrDynamics since it's a lot smaller.
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