Irrlicht´s current default reflection and transparency shaders works with the two nearest lights, which, in scenes with more than 2 lights, can cause flickering as the shader swaps lights.
I wanted to update the shaders and post versions that supports multiple lights, and also a pixel shader version of the transparency shader.
But all I could find was the old asm shaders, and I´m having a hard time following the asm.
Does anyone know if there is a guide to shader asm that would help translate to hlsl and glsl?
Or better still, has anyone done an hlsl or glsl version?
Reflection texture update for multiple lights
Re: Reflection texture update for multiple lights
Is there something in the EGL branch?