Build A World - new massive game, using Irrlicht
Re: Build A World - new massive game, using Irrlicht
vi arbejder bla. på våben og avatarer, skal nok blive sjovt i PVP mode.
på den tekniske side er næste version af tyngdekraft og vand snart klar.
tog og raketter, efter jul.
og så er vi ved at kridte skoene til denne VXGI, Voxel Global Illumination http://www.youtube.com/watch?v=fAsg_xNzhcQ
special designet til BAW...
og så har vi et undervisnings-hold igang med en BAW EDU.
på den tekniske side er næste version af tyngdekraft og vand snart klar.
tog og raketter, efter jul.
og så er vi ved at kridte skoene til denne VXGI, Voxel Global Illumination http://www.youtube.com/watch?v=fAsg_xNzhcQ
special designet til BAW...
og så har vi et undervisnings-hold igang med en BAW EDU.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
totally had to use google translate, but great! I look forward to those releases
Build a world all the way!
Build a world all the way!
Re: Build A World - new massive game, using Irrlicht
haha! ok, I must have been tired .. forgot to write english!ralian wrote:totally had to use google translate, but great! I look forward to those releases
Build a world all the way!
We are working on weapons and avatars... PVP should be fun.
On the tech side, next version of gravity and water is soon ready.
Trains and Rockets after XMas.
and we are getting into gear, implementing VXGI, Voxel Global Illumination http://www.youtube.com/watch?v=fAsg_xNzhcQ
special tailored to BAW...
and we have an EDU team designing BAW EDU.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
great fun !
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
All I can reveal right now is that its going to be Tiled Deferred Rendering (with 3-4 shading models supported) with actual tiling of the L-Buffer to allow for fatter/fuller specular. Its going to be Battlefield 3/4 style deferred made to work with DX 10.1 class HW
Re: Build A World - new massive game, using Irrlicht
Auto-import of large cities (now we need to add people and cars
Full gallery: https://www.facebook.com/media/set/?set ... 875&type=1
and a roman city
Full gallery: https://www.facebook.com/media/set/?set ... 875&type=3
Full Throttle !!
Full gallery: https://www.facebook.com/media/set/?set ... 875&type=1
and a roman city
Full gallery: https://www.facebook.com/media/set/?set ... 875&type=3
Full Throttle !!
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
This is ONE_TEXTURE_BLEND with alpha blending?devsh wrote:we used weighted average transparency as one of the options in game
Re: Build A World - new massive game, using Irrlicht
Now we need 2km viewdistance. In the spring/summer of 2015, BAW will have 2-4 KM (4000-8000 blocks) viewdistance.
(yes, we are working on it ...)
Full set: https://www.facebook.com/media/set/?set ... 875&type=3
Castle has 50 rooms, corridors and some secret passways ...
(yes, we are working on it ...)
Full set: https://www.facebook.com/media/set/?set ... 875&type=3
Castle has 50 rooms, corridors and some secret passways ...
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Please explain what it is.devsh wrote: we used weighted average transparency as one of the options in game
...
*facepalm*
I get nasty transparency
P.S. I want to get the transparency that can be used on any video card. Weighted average transparency like only NVidia But I did not Nvidia, but it is displayed correctly in your game.
Re: Build A World - new massive game, using Irrlicht
I think thats an actual arch, not a failure to render
Re: Build A World - new massive game, using Irrlicht
We'll add voxel cone traced AO if that makes you happy