NVidiaCG Shader Implementation Gotcha!

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rabbit
Posts: 15
Joined: Wed Sep 02, 2009 12:39 pm
Location: Sydney, Australia

NVidiaCG Shader Implementation Gotcha!

Post by rabbit »

Ok guys, this isn't so much of a bug as it is a heads up over using the NvidiaCG implementation (I am using Irrlicht 1. 8 ).

You can't passing arrays of float and int arrays to CG shaders.

On another note, the CG integration only supports a limited number of data types, mainly ints, and floats. No support for char, short etc
chronologicaldot
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Re: NVidiaCG Shader Implementation Gotcha!

Post by chronologicaldot »

Isn't NVidia going to dump CG? Or am I reading things wrong?
I suppose you could put this topic under "Everything 2d/3d Graphics".

Thanks for the heads up!
rabbit
Posts: 15
Joined: Wed Sep 02, 2009 12:39 pm
Location: Sydney, Australia

Re: NVidiaCG Shader Implementation Gotcha!

Post by rabbit »

I figure it should be excluded from the next version of irrlicht because it is discontinued.

It is a very poor choice of api because it doesn't support arrays. This means, that multi-lighting shaders are kinda impossible because you can't pass in arrays of light positions / colours.
Nadro
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Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: NVidiaCG Shader Implementation Gotcha!

Post by Nadro »

Yes, Cg support will be removed in v1.9.
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