I know there will be copyright problems with this one, but I would love to make a network game of monopoly in 3D.
The only other network game out there is called PSMonopoly and it is only 2D.
The attached picture is an early shot to test lighting. Bear in mind I have not done any texturing yet. So far I have only thrown
a tiled map on, but I plan to texture this properly soon, and to add normalmaps. I haven't quite finished modelliing the scene yet.
This should be interesting as I haven't really learnt that much about irrlicht yet, so I don't know how far I will get.
On this subject I have a couple of questions. What is the biggest texture map that irrlicht can handle?
At the moment I am using 1024 x 1024 for the board, but I would like to increase this to a 2k map later.
I have to remake the board in illustrator anyway, because the current board is in American and not English.
I have put this scene together in coppercube, and I know I can export this to irrlicht. My question is that will
irrlicht use the shaders from coppercube?
eg if I add a normal map in coppercube, will it show up in irrlicht.
Also an exported coppercube scene to irr. Will it find it's textures if I put them in the same folder?
![Image](http://i1188.photobucket.com/albums/z414/asimov500/Monopoly/game.jpg)