OGLES1 have source code on Mesa 3D
support libEgl.so liboglesV1_cm.so
can transfer to win32
OGLES2 have source code on Angle project google
support libEgl.dll l liboglesV2.dll
if Irrlicht link with own oglesV1 oglesV2 then can support all platform
could Irrlicht develop egl ogles1cm oglesv2 engine on win32?
could Irrlicht develop egl ogles1cm oglesv2 engine on win32?
Last edited by feelthat on Wed Feb 25, 2015 11:36 pm, edited 2 times in total.
Re: could Irrlicht develop ogles1 ogles2 engine on win32?
I'm not sure what you mean. Do you mean we should change the project files?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: could Irrlicht develop ogles1 ogles2 engine on win32?
Yes, add libegl and libogles_cm liboglesV2 source code in irrlicht 3d project
then we can use windows mode to run irrlicht, like cocos2d link libogles_cm.lib run on windows~~
in that time, will a lot user develop irrlicht on android and ios
also develop GUI quick and crossplatform
then we can use windows mode to run irrlicht, like cocos2d link libogles_cm.lib run on windows~~
in that time, will a lot user develop irrlicht on android and ios
also develop GUI quick and crossplatform
CuteAlien wrote:I'm not sure what you mean. Do you mean we should change the project files?
Re: could Irrlicht develop egl ogles1cm oglesv2 engine on wi
You can just add those libs to your project. I know Irrlicht does add some libs to Irrlicht itself, but I don't think it's a good idea in this case. ES libs are so close to graphic card driver code that I think they might end up in the driver sooner or later. Also otherwise we have to always maintain it (updating whenever mesa guys update) and we already lack manpower.
Or is there some reason why you can't add it to your project but it would be needed inside Irrlicht? Could be I miss something.
Or is there some reason why you can't add it to your project but it would be needed inside Irrlicht? Could be I miss something.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: could Irrlicht develop egl ogles1cm oglesv2 engine on wi
actually ogles1_cm is a bitmap swapbuffer lib, make a ogles1_cm source code in irrlicht
better than link lib~~~
I have pasted ogles1_cm source code in forum before~~~
if ogles1_cm source can render on win32, than use irrlicht make a good gui is easy
debug in win32 also faster~~~ just a suggestion ~~~
better than link lib~~~
I have pasted ogles1_cm source code in forum before~~~
if ogles1_cm source can render on win32, than use irrlicht make a good gui is easy
debug in win32 also faster~~~ just a suggestion ~~~
CuteAlien wrote:You can just add those libs to your project. I know Irrlicht does add some libs to Irrlicht itself, but I don't think it's a good idea in this case. ES libs are so close to graphic card driver code that I think they might end up in the driver sooner or later. Also otherwise we have to always maintain it (updating whenever mesa guys update) and we already lack manpower.
Or is there some reason why you can't add it to your project but it would be needed inside Irrlicht? Could be I miss something.