I'm new to Irrlicht and to game development at all. I saw that Irrlicht supports a lot of different formats for the same function.
For 3d objects it supports .md2 , .x , .b3d and many more. Which of them is the best (especially for me as a beginner)?
I'm using Linux at the moment so I've started to create first applications using OpenGL and not DirectX. That's why I shouldn't take .x , right?
For not animated objects I'd like to use .md2 first because I already have some objects I could use them. There's just one problem: I didn't find a good editor for making my own models yet. Which one would you suggest?
For animated objects I've read that .b3d is very good. For creating skeletal animations I downloaded an add-on for blender that exports to .b3d, but it's very hard for me because every tutorial uses a different version than mine
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Last thing I'd like to know is how to make scenes. I tried IrrEdit-1.5 but I couldn't see anything in my scene using OpenGL, it just worked with Burning's Video or Software Renderer, sorry I can't remember it exactly anymore. Somewhere I've read IrrEdit only supports DirectX, I only got it running with Wine too...
Quake 3's .bsp has a lot more Editors and the final map works with Linux and with OpenGL I think. Should I take this format? Which editor will run under Linux?
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Irrlicht seemed to be almost dead for me
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Thanks to everyone reading this and helping me!