I have an outside environment (aircraft game) and use this light:
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float sunHight=4000;
ISceneNode * light= gfx.smgr->addLightSceneNode(0, vect3d(0,sunHight,0),SColorf(0.2,0.2,0.22),6000.0f);
I plan to have two "suns" that travel with the camera and shines on all objects from two directions (with one being less strong); does this make sense?
I also set some smgr->setAmbientLight() for some general lightning of the scene, but that seems to not be enough.
Thanks for your input.
Erik