I have 2 questions for you guys, piled up during these days of sourceforge ko, but I start only with the more pressing.
I need to dynamically change the colour of specified faces of a custom scene node, and I have some problems.
my node is made by triangles, in fact I render with this line of code in my render() method:
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smgr->getVideoDriver()->drawIndexedTriangleList(vertices, VertIndNum, indices, triangles.size());
I thought to work on the vertices colour; so I implemented a member function of the same scene node class that, if the ray determined by the mouse intersect a triangle, change its colour:
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vertices[selTri->idxFirstVertex].Color = SColor(255, 255, 255, 0);
vertices[selTri->idxFirstVertex + 1].Color = SColor(255, 255, 255, 0);
vertices[selTri->idxFirstVertex + 2].Color = SColor(255, 255, 255, 0);
All this stuff, in the end, it works. But sometimes my application crash: looking in the call stack, while it's doing the render() function.
Anyway, before going deep in implementation details, I'd like to have some opinion about the method to do that: I don't know if my way it's the correct one to render the selection of part of a triangle custom node.
Help me please!