Finally, a DirectX 10 video driver for Irrlicht

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The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

Okay thanks
Nadro
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Nadro »

Granyte wrote:This version should be able to reproduce most of the scene other drivers can

change list:
-fixed material blendstate the material should set their blendstate properly
-removed useless calls mainly due to the recursive calling a custom material would have the shader set to it's base renderer shader and then have to overwrite it with it's own the useless call were putting their toll for more complex scenes others have been removed to with these modification dx11 is actualy faster then dx9 in most scenes even with the gui holding it back
-correct memleak in dx11 texture
-expose hull and domain shaders they were there all along but not exposed
- expose prototype streamoutput


and as usual the other addition I made
-SSE matrice and vector3df
-Volume cube and texture array











https://www.dropbox.com/s/i30cqu0o9dxja ... VF.7z?dl=0
Hi Granyte,

Is it the latest patch? If yes, I'll merge them with branch.

Cheers,
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

it's not yet updated for your changes to rtt etc i don,t even think it's updated with zerochen's patch

But it does include a lot of fix transparency renders 90% correctly and the amount of api call is greatly reduced etc etc

if you can merge with branch gor for it but the changes to the driver are deep and i don,t have the time rightnow untangle them and produce a proper patch
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

I fired up the perpixel lighting example and the parallax effect doesn't work geometry is all grey, bump effect works however. Also transparency has issue's the fire particle the rotates in the example you can see the quads that make them up though there see through you can still see there outlines of the quads.
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

the parallax effect is not coded.

the transparency issue is still giving me nightmares
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

Okay LOL.

Ever since I've been using Irrlicht it's always had issues with Transparency.
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

well most issue with transparency irrlicht has are present on every other engine
but the dx11 driver for irrlicht has some really hard to trouble shoot issue
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

I understand. I've stuck with Irrlicht so no bashing.

I'm thinking of upgrading my project to use the latest version of SP. Is it pretty stable besides transparency?
Nadro
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Nadro »

The_Glitch wrote:Is it pretty stable besides transparency?
I think that it's good choice if you don't have any short deadline (if you'll notice some issues, we need a some time for fix bugs) for finish your project.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

Yeah before I start back up college I'm gonna try to port my project to the latest SP version.
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

I tried upgrading the skinning shader to be used with Direct3D11 driver but I noticed when compiled the console window states that it expects certain semantics to be the older methods.
For example in d3d9 there samplers but in d3d10 and 11 there registered as Texture2D.
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

Yes but there is a work around you can ask the shader to compile using shader model 3.0 or lower it will still compile to sm 5.0 but allow the use of older semantic
The_Glitch
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by The_Glitch »

Okay so I can use my old shaders and in my setup set the shader to compile with 4_0 or 5_0. Hmmm interesting.
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

Yes i set up this to have a easier time porting my project to dx11
Granyte
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Re: Finally, a DirectX 10 video driver for Irrlicht

Post by Granyte »

I would have time to prepare a patch next week but it will be a couple thousand lines patch would any one have time to review it?
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