[Help Wanted] Nethack 3D 2.0 Released
[Help Wanted] Nethack 3D 2.0 Released
Hi all,
i'm working on a 3D version of Nethack since several Years, and now it's almost playable.
The game is based on:
Nethack 3.4.3
Irrlicht engine 1.8.x
Irrklang 1.4.0
lua 5.1
I may be a good programmer, but a very bad designer.
For the gameplay itself it's working fine,
but there is still a lot of work to do, to implement some more animated and static 3D models.
Also the effects, user interface and music are still a little bit unattractive.
I'm looking for some artists, who have fun (without money) to implement some new stuff inside the game.
or for some graphic/irrlicht specialists who give some hints, to improve the look of the game.
The advantage is that there are no programming skills needed to implement some new Stuff.
Sounds, Models and effects can be easily implemented by modify an xml file,
and can be tested with some commands from a lua script.
Original Nethack:
Nethack 3D:
The game and Sourcecode is available on:
https://sourceforge.net/projects/nethac ... ck_3d_2_0/
You are also welcome to give some feedback about the game.
i'm working on a 3D version of Nethack since several Years, and now it's almost playable.
The game is based on:
Nethack 3.4.3
Irrlicht engine 1.8.x
Irrklang 1.4.0
lua 5.1
I may be a good programmer, but a very bad designer.
For the gameplay itself it's working fine,
but there is still a lot of work to do, to implement some more animated and static 3D models.
Also the effects, user interface and music are still a little bit unattractive.
I'm looking for some artists, who have fun (without money) to implement some new stuff inside the game.
or for some graphic/irrlicht specialists who give some hints, to improve the look of the game.
The advantage is that there are no programming skills needed to implement some new Stuff.
Sounds, Models and effects can be easily implemented by modify an xml file,
and can be tested with some commands from a lua script.
Original Nethack:
Nethack 3D:
The game and Sourcecode is available on:
https://sourceforge.net/projects/nethac ... ck_3d_2_0/
You are also welcome to give some feedback about the game.
Re: [Help Wanted] Nethack 3D 2.0 Released
Looks very good! I'd like to try this out natively - do you have plans for a Linux version in the future?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: [Help Wanted] Nethack 3D 2.0 Released
I don't think it's much effort to make a linux version, but i have no plans to develope it. I think most people who are using Linux, also have Wine (Windows emulator) installed and are able to play the game. It would be more interesting to develope this game also for mobile devices, but i guess this is a lot of mess around with several diffrent resolutions and android versions.
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Re: [Help Wanted] Nethack 3D 2.0 Released
most linux users (that I know, admittedly I don't know a lot of people) don't have wine, it's far too buggy and pulls some huge dependencies, it's especially buggy when it comes to 3D rendering.
"this is not the bottleneck you are looking for"
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Re: [Help Wanted] Nethack 3D 2.0 Released
@aammmsterdddam I second that. I'm a dedicated Linux user and would love to see a native port.
@OP Since all of the dependencies used to build this game seem to be cross-platform, is that not possible?
@OP Since all of the dependencies used to build this game seem to be cross-platform, is that not possible?
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
Re: [Help Wanted] Nethack 3D 2.0 Released
Is someone willing to help me with porting this game to linux ?
It shouldn't be hard to create a linux version, but it's a little bit time intensive, because i'll try to focus on some more ingame stuff.
I don't have a pc running linux right now and not very familiar with this OS.
Also i have to create my project for a diffrent compiler (At the moment im using microsoft Visual Studio).
I could easlily admit you in my sourcecode.
If you are interested you can join my Project from:
http://www.develteam.com/Game/Nethack-3D/
It shouldn't be hard to create a linux version, but it's a little bit time intensive, because i'll try to focus on some more ingame stuff.
I don't have a pc running linux right now and not very familiar with this OS.
Also i have to create my project for a diffrent compiler (At the moment im using microsoft Visual Studio).
I could easlily admit you in my sourcecode.
If you are interested you can join my Project from:
http://www.develteam.com/Game/Nethack-3D/
Re: [Help Wanted] Nethack 3D 2.0 Released
Hi! A couple of questions:
- Are you using OpenGL or DirectX in your Windows version?
- Do you have a lot of platform-dependent code?
- Have you considered switching to some other VCS than subversion (preferably git)?
I can't promise anything, but I could at least take a look at the source and if it seems like it might not take an excessive amount of time, try to port it.
Cheers!
- Are you using OpenGL or DirectX in your Windows version?
- Do you have a lot of platform-dependent code?
- Have you considered switching to some other VCS than subversion (preferably git)?
I can't promise anything, but I could at least take a look at the source and if it seems like it might not take an excessive amount of time, try to port it.
Cheers!
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: [Help Wanted] Nethack 3D 2.0 Released
The Driver Type can be easily adjusted in an external .txt file "/config/jtp_opts.txt"- Are you using OpenGL or DirectX in your Windows version?
No there shouldn't be too much platform dependent code.- Do you have a lot of platform-dependent code?
There are some precompiler settings which needs to be tested in:
/include/config.h
/include/config1.h
And the Irrlicht device initialisation needs a few adjustments (Can also be done with precompiler switches)
tk_game.cpp --> init_irr_device()
Not yet, Subversion works fine for me on Windows and is easy to use, because it's integrated into the windows explorer.- Have you considered switching to some other VCS than subversion (preferably git)?
Re: [Help Wanted] Nethack 3D 2.0 Released
So are many Windows git clients, such as tortoisegitBardor wrote:Not yet, Subversion works fine for me on Windows and is easy to use, because it's integrated into the windows explorer.
Alright, if you give me access to the source, I can have a look
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: [Help Wanted] Nethack 3D 2.0 Released
The source is available here:
I'll try to write some Precompiler Switches for UNIX/WINDOWS the next days that the source can be easily compiled for every system.
I guess there will be also a problem for the fileames inside Unix.
"/" should be replaced with "\\"
I'll try to fix that.
Thanks for your help
Code: Select all
http://sourceforge.net/p/nethack3d/code/HEAD/tree/nethack3d/trunk/
I guess there will be also a problem for the fileames inside Unix.
"/" should be replaced with "\\"
I'll try to fix that.
Thanks for your help
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Re: [Help Wanted] Nethack 3D 2.0 Released
sure I could build a linux version for you, as soon as the ludum dare is over (as my schedule is tied, polishing up my frameworks and then the compo starts in 11 hours and 7 minutes)
"this is not the bottleneck you are looking for"
Re: [Help Wanted] Nethack 3D 2.0 Released
i have updated my sourcecode to be ready for linux.
All irrlicht options can be set in "/config/jtp_opts.txt"
I also adjusted the filenames to be ready in Linux.
Maybe the game just needs to be compiled under linux and it's working
For external Libaries only this programs are needed:
irrlicht 1.8.1
irrklang 1.4.1
lua 5.1
All irrlicht options can be set in "/config/jtp_opts.txt"
I also adjusted the filenames to be ready in Linux.
Maybe the game just needs to be compiled under linux and it's working
For external Libaries only this programs are needed:
irrlicht 1.8.1
irrklang 1.4.1
lua 5.1