.MD2 Animated Mesh Interpolation

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sigvatr
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Joined: Sat Aug 10, 2013 8:54 pm
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.MD2 Animated Mesh Interpolation

Post by sigvatr »

Hi there,

I want my animated meshes to smoothly interpolate on each frame iteration. However, the animations are only updated at the rate that is specified in the .MD2 files that I have loaded, which is in this case 36 frames per second (taken from Quake 2). The animations are not smooth. Regardless of how fast the animations are playing, I want them to smoothly interpolate between frames on every frame iteration. I'm not sure if this is a problem with the models/animations themselves or something that I have specified in my code.

Does anyone have any ideas on how I can smoothly interpolate my animations?

Thanks.
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