Hi.
I have loaded a BSP file rapresenting a room.
Can I get a single brush (for example a door) and move it?
Should I use getBrushEntityMesh()? In this case I get an IMesh* object which has not a setPosition() member.
Thanks.
Scene node from BSP brush
Re: Scene node from BSP brush
You can add it to the scene graph just like a mesh from anywhere else. smgr->addMeshSceneNode(), then you can move this node.