What is the status of iOS and irrlicht?

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umen
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What is the status of iOS and irrlicht?

Post by umen »

Hello all
this is great engine even today when there are plenty of engines irrlicht still stands out with its simplicity.
what about iOS or mobile in general support ?
i compiled the proton 3d engine with is based on old irrlicht 1.7 and it is working fine on iOS iphone 5 fast and smooth ,
how hard is to implement it to this main engine branch ? so it will be part of the standard release ?
mongoose7
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Re: What is the status of iOS and irrlicht?

Post by mongoose7 »

Download the trunk and look at Example 28, "28.HelloWorld_iPhone". This will be released one day.
umen
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Re: What is the status of iOS and irrlicht?

Post by umen »

Hey
i did download and found readme file which say :
This example is currently only available in Irrlicht svn branch for ogl-es: https://sourceforge.net/p/irrlicht/code ... hes/ogl-es
It will be merged with the svn trunk at some point in the future.
saw the repository and i don't understand which state it is , its hardly touched .
who is the maintainer ? i understand that the original creator of the engine moved on ..
mongoose7
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Re: What is the status of iOS and irrlicht?

Post by mongoose7 »

Well then, download the ogl-es branch. It will be merged into the next release.
CuteAlien
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Re: What is the status of iOS and irrlicht?

Post by CuteAlien »

Mobile phone support is not yet in the main branch. Nadro does a lot of work these days to help getting it there. So maybe we can manage it this year. But no promises. You can use the ogl-es branch. But I can't really tell you much about the state it's in as I don't have that platform at all, so Nadro is the only maintainer for it at the moment. I did use the ogl-es branch on Android for a game - and it mostly worked (some troubles with system-keyboard, but not sure yet if that's Irrlicht's fault).
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umen
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Re: What is the status of iOS and irrlicht?

Post by umen »

Thanks for the fast replay ,
say did you check the proton 3d source code , it is working out of the box for iphone , ios 8+
it can speed things allot . maybe i can help here also .
CuteAlien
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Re: What is the status of iOS and irrlicht?

Post by CuteAlien »

I'm aware of the patches the proton coder posts on this forum sometimes. Can't really do much about the apple stuff as you can't develop for iAnything unless you own an apple computer.
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umen
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Re: What is the status of iOS and irrlicht?

Post by umen »

Ok i see ,
by the way now i compiling on windows and its working fine , few minor things ,
1 . if i understand right the engine still support DX9 , the problem its to old , is there any plan to support DX11? currently on modern PC there is need to disable DX support .
2. in VS 2013 you should change in general -> Platform toolset -> Visual Studio 2013 , the default is set to platform SDK7 , its not supported and old .
3. i have "warning C4996: 'irr::video::IVideoDriver::beginScene': was declared deprecated" massage , but in the examples or in the comments in the header i don't see any replacement .
Thanks
CuteAlien
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Re: What is the status of iOS and irrlicht?

Post by CuteAlien »

1. The shader branch is about support for for drivers > dx9 (and newer opengl). Work on merging that will start after Irrlicht 1.9.
2. The problem is supporting different VS versions without having to recompile the dll's for each one. SDK7 was pretty much the only choice for that. But I also learned recently that it's no longer supported (at least not without problems) on Windows 10. Meaning it is now near impossible to support different VS versions for a library without releasing it with a lot of different dll's. Not sure yet what we do about that. I'm definitely not keen on starting to test 3 different VS dll's on Windows from now on - our team is too small for that. For the moment Nadro added VS2015 project files which don't use SDK7 - so you can use that and recompile Irrlicht. I have no solution yet, but maybe we simply have to stop delivering an official dll on Windows. So everyone has to build the lib first before using it. We request that on other platforms already (Linux, OSX) and if MS makes life too hard for library writers now I guess we have no real choice.
3. The parameters have changed a few days ago and not all examples are updated yet. Don't worry - old one will still work. We'll fix examples soon.
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Nadro
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Re: What is the status of iOS and irrlicht?

Post by Nadro »

Hi umen

In upcoming weeks I'll commit few improvements to Irrlicht's iOS and OSX devices, however even at this day you can use ogl-es branch for iOS apps. As CuteAlien already said at now I'm trying to prepare ogl-es branch to final merge to trunk, so in near future we should be able to release v1.9 or just provide iOS/Android support in trunk.

Cheers,
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
umen
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Re: What is the status of iOS and irrlicht?

Post by umen »

Great to hear i will help you to debug / test the build .
do you have estimate when it will be done ?
also can you please explain to me what is the difference between your iOS version and the Proton3d engine ?
umen
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Re: What is the status of iOS and irrlicht?

Post by umen »

Any change you are moving to github ?
sourceforge.net have some shady business in the last year ..
http://arstechnica.com/information-tech ... ng-adware/
http://arstechnica.com/information-tech ... l-project/
CuteAlien
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Re: What is the status of iOS and irrlicht?

Post by CuteAlien »

Yeah, we are aware of that business. Will probably move to git after 1.9 (personally I enjoy working with Mercurial far more, but I guess I'll survive one more git project somehow). Just annoying that github simply hasn't the features yet which sourceforge offers when it comes to website hosting and forums. So that probably means our project ends up split over github and sf :-/
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hendu
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Re: What is the status of iOS and irrlicht?

Post by hendu »

It's not too bad. I have several projects like that, tickets and code at github, website and releases on sf.
CuteAlien
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Re: What is the status of iOS and irrlicht?

Post by CuteAlien »

Right, tickets are another problem - unless github allows importing sf tickets somehow.
One should also notice that github is also a commercial company like SF. Sooner or later they will probably do some crap as well ;-)
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