Finished up a LOT of programming for weapons! There are 8 types of weapons, lets start with axes!
-- Zirkonia armory --
1 - Axes!
(Heavy axe from the prologue)
Axes can be either
heavy or
normal. Heavy axes deal a lot more damage, but wielding them required a good portion of strength.
Base damage of axes is one of the highest in the game, but their scaling with strength is mediocre at best and they have almost never dexterity scaling. Also,
armor penetration is really high.
Armor penetration is a new gameplay feature:
The weapons penetration value ( in % ) describes how much of the enemies damage reduction is ignored. So with 100% penetration, armor will be useless und full damage is taken. When attacking enemies with a lot of armor, axes are a save bet. Daggers, for example, would be a bad call - their armor penetration is usually around 10-20%.
If a character has armor, a small shield icon is displayed in his character window.
Armor is destroyable, though! armor-points, the armors 'life', is shown below health as grey lines. For now, only axes can destroy armor: This is their special ability (each weapon type got its own one). Each Actionpoint used in an attack decreases the armor by 1. If armor points are down to zero, each weapon type will deal its full damage.
So, if you face a strong enemy with a lot of armor, 3 options should be viable:
1) Use weapons with high armor penetration to kill them ( like axes or batons ).
2) Use axes to destroy the armor, allowing everyone to deal a good ammount of damage.
3) Use other means to bypass the damage reduction. Poison, for example.
Here, some gifs! The first one shows armor damage taken, the second one how armor is destroyed:
-- Zirkonia armory --
2 - Crossbows!
(Kyara, the protagonist, with a crossbow. It's her new 3d model, updated! )
Crossbows are one of two ranged combat weapons in Zirkonia. They scale with dexterity, rarely with strength and have high base damage. Their range is also high, but the attack pattern is kind of limited compared to bows:
Attacking is only possible in a straight line. With crossbow-mastery C or higher, diagonal lines are also an option!
Minimum range is 2 fields, so crossbows are useless in close combat.
Right now, I'm thinking about different types of bolts ( and arrows ). They might give more armor penetration, additional status effects like poison or environment interaction ( fire arrows ).