irrlicht + libmini + devc++

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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maxbra
Posts: 6
Joined: Thu Jan 13, 2005 7:14 pm

irrlicht + libmini + devc++

Post by maxbra »

hi, irrlicht lovers.
needing a totally free developing environment, i'm doing my first step with DEVC++

no problem in compiling irrlicht engine and doing my first "helloworld"s.

when i began to read libmini and libmini related, i've had my first problem (i'm also a newby with this library).
recompiling libmini give me NO problem. when i go to compile everything libmini related, DEVC++ linker give me undefined references in opengl stuffs.

YES, i've -DNOOGL in compiler parameters as i've read in this forum....

any DEVC++ expert have suggestions?
maxbra
Posts: 6
Joined: Thu Jan 13, 2005 7:14 pm

Post by maxbra »

:idea:
ok, with a well read of the libmini README my problem is solved. as usual reading documentations help newby. :lol:

now a new question bases on well known "faceofmars" demo:
i've seen that interaction ministub->irrlicht create a single mesh/node for the terrain object. so on, a single "hyper stretched" texture is possible to be applied.

any idea to texture sub meshes while ministub or mini render the terrain w/o modifing libmini?
my goal is to place, p.e., some grass textures in the valleys and some rock textures over the hills/mountains....

i hope that my bad english is not so bad... :roll:

edit: please reply also with a "what a *bleach* question!!!" :D
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