hi, irrlicht lovers.
needing a totally free developing environment, i'm doing my first step with DEVC++
no problem in compiling irrlicht engine and doing my first "helloworld"s.
when i began to read libmini and libmini related, i've had my first problem (i'm also a newby with this library).
recompiling libmini give me NO problem. when i go to compile everything libmini related, DEVC++ linker give me undefined references in opengl stuffs.
YES, i've -DNOOGL in compiler parameters as i've read in this forum....
any DEVC++ expert have suggestions?
irrlicht + libmini + devc++
ok, with a well read of the libmini README my problem is solved. as usual reading documentations help newby.
now a new question bases on well known "faceofmars" demo:
i've seen that interaction ministub->irrlicht create a single mesh/node for the terrain object. so on, a single "hyper stretched" texture is possible to be applied.
any idea to texture sub meshes while ministub or mini render the terrain w/o modifing libmini?
my goal is to place, p.e., some grass textures in the valleys and some rock textures over the hills/mountains....
i hope that my bad english is not so bad...
edit: please reply also with a "what a *bleach* question!!!"