maybe this advanced forum it's better place (no answer in beginner's one).
a question bases on well known "faceofmars" demo:
i've seen that interaction ministub->irrlicht create a single mesh/node for the terrain object. so on, a single "hyper stretched" texture is possible to be applied.
any idea to texture sub meshes while ministub or mini render the terrain w/o modifing libmini?
my goal is to place, p.e., some grass textures in the valleys and some rock textures over the hills/mountains....
i hope that my bad english is not so bad...
edit: please reply also with a "what a *bleach* question!!!"